# Architecture - Lorbic Technical Journal

> **Source:** [http://localhost:1313/tags/architecture/](http://localhost:1313/tags/architecture/)
> **Author:** [Vikash Patel](https://vikashpatel.net)
> 
> *A curated list of articles from [Lorbic.com](http://localhost:1313/).*

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- **[How Go Channels Actually Work](http://localhost:1313/go-channels-deep-dive/)** - Aug 2026
  *Source:* `http://localhost:1313/go-channels-deep-dive/index.md`

- **[Designing a Distributed Job Scheduler in Go: Partitioning, Locking, and Backpressure](http://localhost:1313/designing-a-distributed-job-scheduler/)** - Aug 2026
  *Source:* `http://localhost:1313/designing-a-distributed-job-scheduler/index.md`

- **[Designing a Usage-Based Billing Pipeline for SaaS](http://localhost:1313/designing-a-usage-based-billing-pipeline-for-saas/)** - Aug 2026
  *Source:* `http://localhost:1313/designing-a-usage-based-billing-pipeline-for-saas/index.md`

- **[API Design for Backend Systems](http://localhost:1313/api-design-for-backend-systems/)** - Jul 2026
  *Source:* `http://localhost:1313/api-design-for-backend-systems/index.md`

- **[Designing a Distributed Rate Limiter with Redis](http://localhost:1313/designing-a-rate-limiter/)** - Jul 2026
  *Source:* `http://localhost:1313/designing-a-rate-limiter/index.md`

- **[How Multi-Tenant SaaS Actually Works](http://localhost:1313/how-multi-tenant-saas-works/)** - Jul 2026
  *Source:* `http://localhost:1313/how-multi-tenant-saas-works/index.md`

- **[Why Explaining Technical Difficulty is Hard](http://localhost:1313/why-explaining-technical-difficulty-is-hard/)** - May 2026
  *Source:* `http://localhost:1313/why-explaining-technical-difficulty-is-hard/index.md`

- **[Just About Go Time](http://localhost:1313/just-about-go-time/)** - May 2026
  *Source:* `http://localhost:1313/just-about-go-time/index.md`

- **[Why Your Goroutines Need a Speed Limit: Bounded Concurrency in Go](http://localhost:1313/bounded-concurrency-in-go/)** - Apr 2026
  *Source:* `http://localhost:1313/bounded-concurrency-in-go/index.md`

- **[Part 2: Decoupling the Renderer: Terminal to Raylib in One Interface](http://localhost:1313/decoupling-game-engine-renderer-raylib/)** - Apr 2026
  *Source:* `http://localhost:1313/decoupling-game-engine-renderer-raylib/index.md`

- **[OLTP vs OLAP - Why You Need Two Databases](http://localhost:1313/oltp-vs-olap-why-you-need-two-databases/)** - Jan 2026
  *Source:* `http://localhost:1313/oltp-vs-olap-why-you-need-two-databases/index.md`

