# Game-Engine - Lorbic Technical Journal

> **Source:** [http://localhost:1313/tags/game-engine/](http://localhost:1313/tags/game-engine/)
> **Author:** [Vikash Patel](https://vikashpatel.net)
> 
> *A curated list of articles from [Lorbic.com](http://localhost:1313/).*

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- **[Part 6: Simulating a Living Facility: Room Derivation, Sunlight Spillover, and Positional SFX](http://localhost:1313/modular-missions-floodfill-audio-raylib/)** - Aug 2026
  *Source:* `http://localhost:1313/modular-missions-floodfill-audio-raylib/index.md`

- **[Part 5: From Terminal Cells to Sprite Maps: Font Fallbacks and Auto-Tiling](http://localhost:1313/autotiling-sprites-font-fallbacks-raylib/)** - Aug 2026
  *Source:* `http://localhost:1313/autotiling-sprites-font-fallbacks-raylib/index.md`

- **[Part 4: Refactoring to SoA ECS: Bitmasks and Flat Component Arrays](http://localhost:1313/structure-of-arrays-ecs-bitmasks-golang/)** - Aug 2026
  *Source:* `http://localhost:1313/structure-of-arrays-ecs-bitmasks-golang/index.md`

- **[Part 3: Casting Shadows Without Trigonometry: The Beauty of Integer Math](http://localhost:1313/casting-shadows-bresenham-integer-math/)** - Apr 2026
  *Source:* `http://localhost:1313/casting-shadows-bresenham-integer-math/index.md`

- **[Part 2: Decoupling the Renderer: Terminal to Raylib in One Interface](http://localhost:1313/decoupling-game-engine-renderer-raylib/)** - Apr 2026
  *Source:* `http://localhost:1313/decoupling-game-engine-renderer-raylib/index.md`

- **[Part 1: Data-Oriented Design in Go: Why [][]Tile Destroyed My Game Engine](http://localhost:1313/data-oriented-design-go-contiguous-memory/)** - Apr 2026
  *Source:* `http://localhost:1313/data-oriented-design-go-contiguous-memory/index.md`

